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Information
Primary Name
Adventurers Club (Issue 21 - Summer 1993)
Alternate Names
Publication Date
1993-00-00
Issue Index
21
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ObjectID: 55748
Description Edit | History

User Summary:

Adventurers Club #21 appeared in Summer 1993 and features a couple of solid articles for Justice, Inc. by Steven Long.

Departments

- 'Nuff Said by W.D. Robinson
- Superhype! by Bruce Harlick
- N-Ray Vision: Review of Over the Edge from Atlas Games by Brian Curley
- GM's Discretion: Steve looks at Recoveries and the Speed Chart by Steven Perrin
- Games Within Games: A regular look at the dynamics of roleplaying by Collie Collier
- Crooks & Crusaders: Featuring the Sphereship Antares by Cliff Christensen

Features

- Writing and Running Tournament Games, Part 2: more advice on tourneys by Dean F. Edgell
- Carolina Caldwell and the Quest for the Gold Idol: archaeology episodes for Justice, Inc. by Steven S. Long
- "Curse You, You Fiend!": Three villains for Justice, Inc. by Steven S. Long
- The Art of Magic: An alternate Fantasy Hero magic system by John Desmarais
- Airs Above the Ground: A martial arts package for your warhorse by Jason Vester
- Foes With Character: Replace you monsters with non-player characters by Mike Andersen
- The Schimmelhorn Effect: Super Science explained! by Alex J. Morgan

Articles Relationship: Articles
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Pg. 1
Pg. 3
'Nuff Said
Editorial

Household dangers. What's in this issue.

Edit
Pg. 5
Super Hype!
News

Computer Bulletin Boards and new Hero releases.

Edit
Pg. 6
Writing and Running Tournament Games
Article

(Part 2) Running the session.

Edit
Pg. 11
Carolina Caldwell and the Quest For the Gold Idol
Adventure
Article

Archaeology episodes for Justice, Inc.

Edit
Pg. 19
"Curse You, You Fiend!"
Article

Three Villains for Justice, Inc.

Edit
Pg. 25
The Art of Magic
Article

An alternate Fantasy Hero magic system.

Edit
Pg. 29
Airs Above the Ground
Article

A martial arts package for your warhorse.

Edit
Pg. 33
Foes With Character
Article

Replace your monsters with non-player characters.

Edit
Pg. 37
The Schimmlehorn Effect
Article

Super Science Explained!

Edit
Pg. 40
N-Ray Vision - Over the Edge
Review
Edit
Pg. 42
GM's Discretion
Article

Steve looks at Recoveries and the Speed Chart.

Edit
Pg. 44
Games Within Games
Article

A regular look at the dynamics of roleplaying.

Edit
Pg. 46
Crooks & Crusaders
Article

The Sphereship Polaris

Edit
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Magazine
Year: 1993
Saddle Stapled (modules/pamphlets)
48 pages
Size: 6.75 x 11.50 inches
English
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