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Table of Contents:
Page 2 Reviews
Information on the content and usefulness of OD&D products.
Page 3 Getting Started
How to begin an OD&D campaign, obtaining materials and players.
OD&D On-line
Information about various websites that deal with OD&D.
Page 4 Compendium of Characters
Four characters that can be slotted into a OD&D campaign or adventure.
Page 5 Bows and Arrows
New rules for Bows and Arrows, designed for OD&D.
Getting Together How to get a group of PC’s to work together from the start of a campaign.
Page 6 Street of a Thousand Adventures
Visit Thaldor’s Pawnshop, first in a line of town / city locations for your campaign.
Page 7 The Message An OD&D solo adventure for Fighters, Dwarves and Clerics of 1st Level.
Pg. 1
Editorial
Editorial
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Pg. 2
Reviews
Review
Information on the content and usefulness of OD&D products.
In this issue: B1: In Search of the Unknown, B2:
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Pg. 3
Getting Started
Article
How to begin an OD&D campaign, obtaining materials and players.
Edit
Pg. 3
OD&D On-line
Article
Information about various websites that deal with OD&D.
Edit
Pg. 4
Compendium of Characters
Article
Four characters that can be slotted into a OD&D campaign or adventure.
Edit
Pg. 5
Bows and Arrows
Article
New rules for Bows and Arrows, designed for OD&D.
Edit
Pg. 5
Getting Together
Article
How to get a group of PC's to work together from the start of a campaign.
Edit
Pg. 6
Street of a Thousand Adventures
Adventure
Visit Thaldor’s Pawnshop, first in a line of town / city locations for your campaign.
Edit
Pg. 7
The Message
Adventure
An OD&D solo adventure for Fighters, Dwarves and Clerics of 1st Level.
Edit
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Mechanic:
Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Percentile)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice (Specialized)
Dice (Various)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
LARP (Live-Action-Role-Playing)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
Pg. 1
Rank
108
Num Ratings
188
Average Rating
6.94
Num Owned
226
Prev. Owned
26
For Trade
5
Want in Trade
0
Wishlist
2
Comments
41
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