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Collecting the various e-zines distributed from the D20 Magazine Rack - formerly at www.d20zines.com
Most of the 'zines were for d20, but others were for fiction, HeroClix , and other RPG systems.
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to see the list, click Periodical in the Linked Items section below
From an interview with Steven Creech
Actually, the site itself was set up in June of 2001 and is owned by Morgan (TempesT) Grover, who is the Executive Director for the site. Morgan issued a request for help in July of that year, which is when I came aboard.
One of the original intents of the d20 Magazine rack was to provide a number of different zines that people could download and read at their leisure. The concept was much like that of the corner newsstand where people can get not only a newspaper but also just about any magazine they want to.
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Mechanic:
Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Percentile)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice (Specialized)
Dice (Various)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
LARP (Live-Action-Role-Playing)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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