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RPGG New Users - Win an Avatar!
Jaime Lawrence
Australia Sydney New South Wales
See Below.
Evil Bob: Lawful good since 2038!
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RPGG Gave me the
I needed to get my avatar. For this, I am forever indebted to the wonderful people here and I feel that it is my duty to follow their example.
To win an avatar, you must:
1) Be a user without an avatar. 2) Post your favourite RPG on this geeklist with an explanation of why you love it so much.
The most creative entry, as judged by me, wins. I'll also give out some random other prizes to entries that entertain or otherwise please me.
The competition will pretty much never close.
Happy posting and enjoy RPGG!
Thanks to the generosity of Dumwytgi, CjBowser and Sdonohue I'll now be giving away FOUR avatars. Get posting, avatarless people! 
Edit: Since things are a little quiet here, I'm shaking it up a little. Users can now post here to win a GEEKBADGE or UBERGEEKBADGE as well as an avatar and I'm removing the time limit on the competition - come and find this thread, newbies and let me help you out!
Edit 2: 3 more Avatars given out, but keep posting, new users! I'll happily scrape up some funds so you can have a face in our community, all it'll cost you is your soul joining the greatest group of geeks ever!
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Jaime Lawrence
Australia Sydney New South Wales
See Below.
Evil Bob: Lawful good since 2038!
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To post an item, all you need to do is click the 'add item' link at the bottom of the header on this page.
You'll then get a page with different types of things you can add - you probably want to add an RPG Item or an RPG, but maybe a Family if you're feeling adventurous.
A search box will then appear. type the name of the thing you want in the box and wait till the same name appears as a link in the popup. Click on it, then fill in the text box with the details of why this is your favourite thing, click save and hope there's no-one more articulate than you on the Internet!
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let's start with a FRENCH RPG, so rare to be noted !
this one is fantastic because as you play a multivers traveller, you can play all themes you want, SF, fantasy, real world... endless differents games with the same rules. existing background is interesting too, to be a "Galactic Messengers" is not only fighting crazy scientist, dark cultist, etc, but saving peoples, planets and... whole universes !!
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David Pollard
Australia Warriewood NSW
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This was the first RPG I ever played and still my favourite. I'm not sure if the GM used rules or just rolled dice and went for the funniest outcome any of us could think of. Happy days citizens. And remeber, the computer is your friend.
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Joey Larsen
United States
Utah
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Have you ever been pitted against impossible odds? Have you ever been so scared that you swallowed a whole apple? Have you ever dug so deep into the mythos that your skin got scaly and your eyes got bulbous? If not, then you, my friend, have not played enough Call of Cthulhu the roleplaying game. Give your friends nightmares as you fill their puny minds with visions of tentacled beings intent on bringing about the destruction of the world as we know it. In light of these beings, getting an avatar for a website seems somewhat unimportant, but here I am...
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5.
RPG: Torg
[Average Rating:6.78 Overall Rank:146]

Trastion
United States Grand Rapids Michigan
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I am selecting Torg because when i first got into computers there was no main stream "internet" yet. Everything was about calling into BBS's. My brother had an account on a local BBS that I kind of took over and the name on the account was Torg. So this was the name I went by for about 3 years until I changed to my current name of
Trastion
United States Grand Rapids Michigan
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I had never knew what Torg even was until after I changed my name. One day I picked up some D&D books my brother had and in the box were a few books on Torg. So I read them. I still have not played any of the Torg RPG's but I did get heavy into D&D for a few years because I liked the whole role playing aspect. This has transferred into my love of gaming in general.
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Rick Feltman
United States Tampa Florida
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I play many rpg's, well, used to. NOt as much anymore due to RL interferences, but when I can.
IF you base favorites on the number of materiels owned, it would be Dungeons and Dragons. Further breaking it down it would be 3.5 edition(although I prefer 2E to that). BUT the Game I always jump at a chance to play is, and has always been since the 5th grade, Star Frontiers. Draalisites forever!!
I like Science fiction. SF covers most, if not all possible Scifi scenarios. It meshes well with other settings, and its own setting is very very intriquing. The Races are unique, and somewhat realistic. For the 1980's anyway. Its just Fun.
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Doug Fahrman
United States Easton Maryland
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Before I met the Storyteller system via Vampire: The Masquerade the only tabletop RPGs i had participated in had been hack and slash. The storyteller system was a revelation! Even though my first campaign featured an antagonist by the name of "Alucard"
I still had a blast. Very little of the game was combat, it was mostly role playing interaction between all the participants. I don't think I've ever had more fun. Unfortunately the gaming group I played with was short lived, so I didn't get a lot of experience in the system and have never gotten the chance to play again. 
That doesn't mean I stopped loving the system, though! I continued to buy and read WW core rules over the years, with an occasional supplement thrown in. I love the fluff, basically. I can't get enough of it. For some reason, the novels didn't bring me the same level of enjoyment the rule books did, though. I actually got into trouble buying WW rulebooks at one point. Somehow I managed to get $500 in paypal credit and used it all on WW books and ACEOS (original art on baseball sized cards) from ebay. Since then I have curtailed my purchases to maybe one book a year, but my love for them is no less. I do prefer the oWoD for everything but production values and art, though.
I also think Exalted may potentially be the most popular universe ever created. It would appeal to a lot of weeaboos and non-tabletop RPG types if only the combat system wasn't the most cumbersome I've ever encountered...
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Christopher Dunn
United Kingdom Gateshead Tyne and Wear
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Delta Green is what got me interested in Modern Call of Cthulhu.
I enjoyed playing 1930's CoC but the few times I played a modern version I didn't really enjoy it as we were too concerned with how the modern world works to get into the story. Delta Green changed all that, the books themselves are good enough to read without ever having to play them with their expertly researched alternative history that never seems too far fetched they really tapped into that X-Files Cthulhu vibes. If you haven't played this I would urge you to play it as a historical game based in 1980's as the vibe fits this era perfectly, (especially the main story line with their UFO subplots). If you can get your hands on them I would also urge you to get copies of Countdown, Eyes only and Targets of Opportunity as these are some of the best written RPG supplements out there.
Oh and may god have mercy on your soul if you do.
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Si von Otterdecker
United Kingdom Norwich
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OK so I’m not a new user as such, but I only recently started contributing, so I’m new in spirit. More to the point I suspect I might turn into a geekgold whore and I’m saving for a geekbadge, so I thought I’d give it a punt on this surprisingly quiet thread, and tell everybody why I love 1st Edition AD&D.
I started playing as an 11-year-old. In those days it was just my party of 5 or so characters with my buddy as DM, playing in the caravan in his garden. I still remember the first encounter, entering a dusty room to find skeletons coming out of niches, and being thrilled when the cleric turned them. That first session ended with the party outside a door from behind which came some noises, and I spent all of the time between then and the next session figuring out the best way of opening it. This was in 1980, and I still have the character sheets. I started DMing quite early on, and we played and played and played. We tried different systems: Call of Cthulhu in its first incarnation, and Runequest got a good run. But we’d always come back to AD&D.
Years went by, we went our different ways. I carried on playing, involving new friends and even family. When I left home to go to university my friend went to America. I took my core rulebooks with me and played in the first year of university. 2nd edition had just been released. I looked at it and decided “meh”. I played some Rolemaster and did some LARPing, but in my second year there was just too much going on and I stopped RPGs pretty much altogether. Several more years went by. There was a wedding and a child was born. My old books turned up one day and I realised what I had let go. Within a couple of months I had formed an RPG group of my own, including my old buddy who had come back from America, and we’ve been going strong since. I am now DM for one group and a player in two more. My 11-year-old son plays with me as a cleric in one of the groups, and is a ranger in my campaign. What goes around comes around.
More recently I have really enjoyed being a player in a Warhammer FRP campaign, but I have come to realise that whatever set of rules I am using, I’m playing the same game. Whatever it says on the packet, it’s still first edition AD&D. The system, the genre, the campaign world, are all just a framework in which to base your roleplaying and develop your characters. You don’t need anything other that what Gary and his friends pulled together 35-odd years ago.
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Apocryphal Lore
Canada
Ontario
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Is this God's gift to roleplaying? Nope...er...well...I hope not! But it is a great game for a lot of reasons.
Before In Nomine, most game supplements and materials dealt with Angels and Demons in a fairly two dimensional way. They were undoubtedly powerful beings who were meant to be the subject of great respect and fear but they tended to be simplistic embodiments of a variety of interpretations of good and evil.
In Nomine attempted to break that cycle, to present celestial beings as dynamic and playable characters who were much more than just the guardians of the 7th circle. In Nomine made angels and demons active players in our world with passions and desires, principles and flaws.
I believe that every RPG allows us to explore some kind of theme, some are as simple as heroic wish fulfillment, some of them are as subtle as personal horror, In Nomine allowed us to really pose questions of ethics, morality, duty and sacrifice in a way that I think was different than we had really seen before.
In Nomine was also the testing ground for a lot of writers who used ideas from In Nomine to really flesh-out the concepts of later games. People who worked on In Nomine core books and supplements would go on to write Nobilis and a good amount of material for Scion.
Was the system broken? Worse than a '75 Pinto. Does it deserve a place of honour in the evolution of gaming? I think so. In Nomine for so many reasons is my favorite game.
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Dmitry aka Coca aka Jen
Ukraine Kiev
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I've started my RPG Geek life with AD&D2 with buying starter in goo' ol' 99. We had only one FLGS with RPGs that time. It was called Sargona and had dragons all over the place. That time i was wondering what should i start - Magic: the Gathering, Warhammer 40k or RPGs. And when i've read that having the starter you can endlessly journey, that second i made my mind.
The journeys took me from AD&D2 to Gurps, game themes varied from grail hunting to space exploration. And then White Wolf publishing took my interest with their Storytelling system (it was the dicepool mechanics, wich made all the fights and interaction much more simplier). I've tried every splat, played every vampire clan and werewolf clan and found that the most interesting and "soultaking" product line, 'cause of it's theme and mood, was Wraith the Oblivion. But at the time i've got well known with it, WW dropped it, and most guys and gals from my local gaming community haven't even read a corebook. That was awfull. And then at the year of 2003 WW published Orpheus. I've been peeking for any material i could find all the way after it'd announced. By small crops i've found that there'll be "spooks" and "spectres". So the choice to spend money at for the next year was made without any hesitation. And you know... it was the right choice. Have you dreamt to be in skin of Bruce Willis in "Last Boyscout"? Or seeing the "Payback" movie, from the eyes of Mel Gibson? Well, i did. And i lived most of my favorite movies and books about spooks, treachery, conspiracies, world savings while i was Storytelling this game to my gaming group. I can write a pretty much words on this, but you asked to be creative. So -
Guys, do you want to get a feel of mystery ghost thriller? Have you dreamed to uncover a really huge conspiracy? And by "huge" i don't meen third-party-illuminati. Do you want to take part in an sci-fi action movie?
Give Orpheus a shot.
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Germany Osnabrück
oooo ooo o o o
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I've spend many wonderful evenings and weekends playing AD&D 2nd Edition with 3-10 people. We had serious adventures were serious people tried to solve serious problems, or just to get home alive. But we also had our fun adventures, where we played the strangest things we can get stats for, here I played a bullywug from The Complete Book of Humanoids.
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Rhiannon D
Australia Sydney
Until I see a footnote, that's just an opinion.
All the fine traditions and the skill/ Come from my elders from the long line down/ Are mine to use, to raise our craft's renown/ And mine to teach again with reverent will.
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I started roleplaying when we were living in the UK, hanging around with a group of (mostly) boys at our local Games Workshop. Several also went to a Friday night gaming group, and I started doing some roleplay there - a game where I was a werewolf and then a space-based campaign that this guy Dennis had created - I don't remember a lot except I was a medic who had a lot of work to do. And my brother's character stupidly deciding to win a fight he was in by blowing up his ship, from the inside. I bought 1st ed WFRP (which I almost chose to feature here) and played in a TORG game that my mother was playing, run by the man who is now my stepfather.
Then we moved back to Australia, and I stopped wargaming because everything was too expensive and I struggled to find gamers outside my immediate family. I met a few people through fencing, and we decided to go to a convention. 1995 Necronomicon, I think. I played in tons of games, enjoyed the whole convention experience, and also had my first exposure to Castle Falkenstein. I still have the trophy I won for my portrayal of a pixie called Tulip. I loved it! I'd always liked reading 19th century novels, but all of the roleplaying I'd done up to that point had been fantasy or futuristic, really. It hadn't occured to me to find games that were set in this period that I liked. I got a copy of the rules and have never looked back. 
Castle Falkenstein has been 'my' territory in the Sydney convention scene for a while now - I've run four tabletops and my sister and I have run four freeforms set in that world, using those rules (although obviously modified for the freeforms, the card mechanic works better in that environment than do dice - no surfaces required). I tend to run very social games, and often "back date" to a more regency era than the years in which the game is formally set. Apart from the setting itself, I like the card mechanics very much. As I said, it is particularly suitable for freeforms as the cards can easily sit alongside a folded character sheet in people's pockets (for, say, magic users who collect them over a period of time before casting a spell), they can be played without needing a surface on which to roll dice, and having someone draw a card can be far more discreet than either a die roll or a game of rock/paper/scissors. I like the skills system, with most defaulting to a basic level, and I like how little attention is paid to advancement in terms of skills rather than towards achieving character goals. This is obviously less of an issue for convention games. I haven't run Castle Falkenstein outside of conventions for years - I might have to do something about that as a resolution for this year.
CF is the one game for which I am a completist - I want to own it all. I think I do own it all, actually. I even have two copies of the main rules as my original one is falling apart. (That is the major failing of this game. Weak binding in the rule book)
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While I'm not typically one for favourite things, I kind of had my arm twisted in to picking just one here. I'm not sure that Mouse Guard is my absolute favourite RPG, but I'll always have fond memories of my first MG game.
It was the first game I'd ever actually run, and I was just so impressed with the way the book managed to tie mechanics and story together so flawlessly.
Even today, quite a few systems on, I still appreciate the cohesiveness of the system. I mean, I could write about how I was quite taken with the setting, and how the idea of tiny mice doing everything they could to survive was a little inspiring, but that wasn't what clinched it. It was the fact I had found something that just seemed to work so intuitively.
But given that it was competing with a very unsuccessful foray in D&D 3.5, it's not a huge surprise...
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Derek Smyk
Canada Hamilton Ontario
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Call of Cthulhu has been my favourite RPG ever since I first picked it up back in high school. I'd stumbled across Lovecraft around seventh grade, and he instantly tied Tolkien as my favourite author. So upon learning that an RPG based on his work existed, I *had* to get my hands on a copy.
The fact that the BRP system feels right to me, and not just for CoC, means that my favourite setting and my favourite system are combined in one handy package!
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Matt from London
United Kingdom
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This is the game that got me back into roleplaying after 20 years, and it's innovative combat system helped me drag a couple of wargaming friends in with me, both of whom had never played an rpg before.
The book itself is a masterpiece.
The system is often criticised for being clunky and rules heavy, but it's actually completely modular, allowing you to scale up the detail when it matters, or play loose when it doesn't.
The whole thing feels like it's specifically designed to recreate the old west, rather than an old west setting pasted onto a generic system.
The character creation system is great too, fairly complex (but their spreadsheet helps a lot), but you feel like you've got a 'real' character at the end of it. I love that you're rewarded with more build points for accepting random results, and can spend build points on rerolls.
A must for western fans.
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Katharina the Shrew :)
Austria
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erm... how to explain why 7th Sea is my favourite game (in tie with Castle Falkenstein btw, but that one is already promoted here)?
It was my first Roll&Keep-system and i loved it! And exploding dice and lots of dice and d10s...yeah! 
Apart from the mechanics I like the atmosphere. It's historical but isn't. The idea to take just the funny, important, special... parts of history, twist them and put them all together at the same time. Take a continent and simplify it completely (almost completely ignoring austria by the way ). Giving enough sense of familiarity with the setting, but screwing it enough so you don't need to study history (although I did study history ) to get it. (which also means: no bitchfights on the table about who knows better what Napoleon did on August 5th 1812 at 9pm etc.)
And it's a game where you are supposed to play Heroes! No shady, gloomy, misanthropic, broken whatevers. Without the need to be lawful/stupid, one-dimensional, boring to be a Hero/Heroine.
And it's a setting where it's fun to play a woman. It's pseudo-historic enough that you still got the "history"-feeling and it's pseudo enough that you can do adventurous stuff without bending the social rules of the world (too much) as a female character.
And there is magic - but it comes with a price!
And ofc: PIRATES!
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Since Castle Falkenstein is already on this list I think I'll give a shout-out to another one of my favourite RPGs.
Feng Shui is a feel-good RPG if there ever was one and it's important you do pronounce it fungshway, because it has lots and lots of fun! It's about a secret war, time travel and world domination. It has ninjas, monkey cyborgs, mafia thugs and everything else a crazy geek could ask for .
I remember our first evening - back when we still thought it would just be a nice one-shot filler between other rounds. I was playing a British spy a la James Bond and in a classic kung-fu movie warehouse fight:
shot a guy behind a pillar while popping a cigarette into my mouth with the offhand
lit it with the hot gun barrel
stabbed an approaching thug in the eye with the lit cigarette
dropped it, put it out stamping my foot in a Pasodoble dance move
and on the same beat shot another unnamed thug all in one combat round
This is possible thanks to Feng Shuis genius "shot-based" initiative system, where initiative not simply denotes "who goes first" but how many camera shots you have available to describe your combat actions thus enabling great choreographed combat moves without any prohibitive "multiple action" rules.
Rarely have I seen an RPG with this lightness of spirit, where the core rules clearly state to NEVER draw a map for combat situations and only reluctantly provide modifiers for range, sight or fast moving targets to "ignore unless there's a special situation that seems to demand it" and "Otherwise, just forget about it for heaven's sake." The generally carefree tone of the Core Book also makes it easy to get into it. In fact, if you are literate and can remember one or two action movies from the 80ies you could have your first game up and running in less than an hour.
So to summarize:
Feng Shui has a simple but effective gameplay system, a cinematic feel and metaplot which includes cyborg monkey ninjas! Play it! Now!
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Dimitris
Greece Piraeus - Korydallos
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Pathfinder is my favourite RPG. Pathfinder is an OGL (D&D 3.5e compatible) RPG.
It introduces a number of improvements to the 3.5e but essentially is a OGL (D&D 3.5e) system. IMHO we don't need more than one RPG system for D&D-type worlds. Pathfinder is a concrete and flexible system. The core mechanics of 3.5e are great and the flexibility of the system has been proved in many cases.
The 3.5e edition players could use their libraries of D&D 3.5e and OGL books and at the same time they are under support. Pathfinder introduces new material every year. Also, a number of Pathfinder compatible products are produced from third party publishers.
Pathfinder is open (OGL) that means it is an opportunity to stay there for ever under the support from the community.
Pathfinder Campaign Setting is a generic D&D setting. I thought that I would never like a generic D&D setting but I was wrong. Pathfinder Campaign Setting is amazing.
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Trevor Christensen
United States
Idaho
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My favorite RPG is Warhammer Fantasy 2nd edition.
The reasons are twofold. I love the setting. I loved the setting in first edition but the rules left something to be desired. The setting is rich and vibrant while also being familiar even to new players. I dont have to go into great detail to explain what a bretonian is like, or a kislevite. The setting is intended to be Call of Cthulhu Fantasy.. its dark.. its grim.. its fun. The races are interesting and the factions make for tons of plot lines. It has tons of fans and fan made material. Its simply one of the greatest RPG gems in geekdom
The second reason is the rules are sound, easy to learn, and do not get in the way when it matters. Green Ronin and Mr. Pramas did an amazing job of keeping the core of what make first edition good and fixed many of the problems, making a game that kept the flavor of first edition without the issues. And dont get me started on the proprietary dice in 3rd edition..
I have ran many campaigns in WFRP 2nd edition and all of them have been very enjoyable and my players have come out fans of the old world as well. I unfortunately have only been able to play one campaign of WFRP for myself, and it was short lived.. but one of my favorite all time characters came out of that five session campaign.
Who doesnt love a a rat-catcher, charcoal burner, or trollslayer? Its great games like this that have pushed me to try and publish my own game, create a small company and take leaps of faith.
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Tenpence nonthericher
United States Madison Wisconsin
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My favorite roleplaying game is Palladium fantasy Roleplaying game. It was the first game I played and first I purchased. part of why I liked it is I had a pair of game masters that knew the system well guided players away from power gaming and encouraged us to play heros.the skills are well defined and pointed out potential usese for the skills and with a good roleplayed using a skill at a disadvantage to get a similar result of what I wanted.
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Utah
Sydney
New South Wales
Kiev
Piraeus - Korydallos
Idaho