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The Purple Worm Graveyard
Mouse Guard Roleplaying Game Box Set
Mouse Guard Roleplaying Game
Gamma World Roleplaying Game
The One Ring: Adventures over the Edge of the Wild
Pathfinder Roleplaying Game: Beginner Box
Nightmare at Hill Manor
Star Trek Roleplaying Game Player's Guide
How to Host a Dungeon
Laser Ponies
Fiasco
Microscope
Dungeons & Dragons Set 1: Basic Rules
B2: The Keep on the Borderlands
Mythic
Mythic Game Master Emulator
Diaspora
Steve Jackson's Sorcery! Bundled Set
King Arthur Pendragon: Edition 5.1
The Rebel Faction
Parsely #7: Z-Ward
GURPS Combat Cards
Kobold Quarterly (Issue 20 - Winter 2012)
Dungeon Masters Guide
Call of Cthulhu (6th Edition)
The Shab Al-Hiri Roach
The Caverns of Thracia
Wraith: The Oblivion (2nd Edition)
Tatters of the King
Fighting Fantasy: The Introductory Role-Playing Game
Traveller Boxed Set
Pathfinder Roleplaying Game Core Rulebook
The Great Pendragon Campaign
Forgotten Realms Campaign Setting
Suppressed Transmission: The First Broadcast
Traveller: Starter Edition
Traveller: Deluxe Edition
The Adventurer's Toolkit
Toil and Trouble
Wayfinder (Issue 3 - Jun 2010)
Dungeon World Basic Roleplaying Game
No Luck Atoll
The Aegis Project
Unknown Ponies: the Failure is Awesome RPG
Monsterhearts
Players Handbook
Shadowrun
3:16 Carnage Amongst the Stars
Paranoia
ΑΓΩΝ
RPG Mechanics
 
Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
 
Class Based (Pilot, Wizard, Scientist, etc)
 
Competitive (players compete against each other to win)
 
Description Based (Narrative more so than Dice)
 
Dice (Percentile)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d20)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Specialized)
Dice (Various)
Dice Pool (Roll multiple dice vs target)
 
Dice Step (variable dice vs. static target)
 
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
 
Free-form (minimal or no rules - think improv theatre)
 
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
LARP (Live-Action-Role-Playing)
 
Level Based (Earn XP and level up)
 
Lifepath Character Generation (Character starts at birth)
 
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
 
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
 
Reading (for Periodicals, Adventure Books, etc)
 
Roll and keep (4k2 means roll 4 and keep 2)
 
Skill Based (buy or gain skills)
 
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
 
Wagering / Betting (wagering during play)

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