| 48 |
High Frontier Player Mats Koryo v2
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8.5 x 11 Alternate and colored player mats that coordinate with the original map and game pieces. New crew cards. Some assembly required.
Version 2: Corrected some misspellings and added the extra fuel units for the second edition. Added the crew cards.
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2012-04-22
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| 12 |
Runefang's Custom Crew Cards
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12 Custom Crew Cards (New Factions). Version 1.0. (Posted with permission from Phil Eklund)
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2012-03-25
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| 7 |
Origins to High Frontier
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If players wish to continue the journey of Earth’s life and play an expanded game of High Frontier afterwards, they may use the following tie-in rules.
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2012-02-24
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| 22 |
Peet's Guide to Sailing the Solar System
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A .pdf version of my article about solar sails from this thread: http://www.boardgamegeek.com/thread/745056/peets-guide-to-sailing-the-solar-system
Posted upon request.
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2012-01-08
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| 30 |
High Frontier Living Rules, December 13, 2011
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Part 2 of the Living Rules for High Frontier.
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2011-12-16
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| 21 |
High Frontier Player Aid
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Player Aid with rules for basic game condensed on one double sided sheet 8x11 cardstock. This is not a substitute for knowing the rules. It's a reference tool. Enjoy and don't forget to thumb it, if you find it useful!
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2011-10-16
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| 17 |
High Frontier - Variante para juego en solitario
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Variante elaborada por el Dr. John Douglass para jugar en solitario traducida al castellano. / Solo play rules, designed by Dr. John Douglass, translated into Spanish.
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2011-06-28
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| 13 |
High Frontier - Hoja de ayuda para el juego básico.
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Hoja de ayuda con un resumen de las reglas, para el juego básico. / Player aid with a summary of the rules (basic game).
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2011-06-13
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| 20 |
High Frontier Lego Spacecraft Lego Digital Designer lxf files
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Lego Spacecraft for use with High Frontier. A lxf file for use with lego digital designer 4. A pdf file with a listing of the ID numbers and quantity of bricks for entry into Lego's pick a brick website. A set of building instructions in html format.
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2011-05-26
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| 16 |
Hidden Agenda variant v.1.0
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This variant intends to encourage players to try new strategies, visit sites often ignored (for being too far, dangerous or less-than-practical) and use cards commonly disregarded. This is done through the use of a secret objective (the Hidden Agenda cards) which each player keeps after setup and gives extra victory points at the end of the game If fulfilled.
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2011-04-23
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