Imagine that you're a supercomputer. Now imagine that you're bored. So you dream up a little contest for you and a couple of your supercomputing buddies. Your task is to move one of the stupid little robots out on the factory floor through a series of checkpoints scattered throughout the factory. The wrinkle, however, is that the factory floor is filled with all kinds of inconvenient (if not down-right deadly) obstacles located in various locations: conveyor belts, crushers, flame-throwers, pushers, teleporters, oil slicks, pits, et cetera. But the real fun comes when the robots cross each other's path, and suddenly your perfect route is something less than that...
The game was reprinted by Avalon Hill (Hasbro/WotC) in 2005.
Pegatinas de resumen de turno para pegar sobre el tablero del robot con el resumen de acciones de cada fase de Turno.
Válidas para las siguientes versiones:
http://www.boardgamegeek.com/image/1000553/roborally
http://www.boardgamegeek.com/image/399220/roborally
http://www.boardgamegeek.com/image/249264/roborally
I based this design on Twitch_City's previous upload.
My design is big enough to fit the cards sleeved with the thicker sleeves from FFG.
Template generated with http://www.cpforbes.net/tuckbox/
Enjoy!!
Tuckboxes version SLEEVED. Make sure to print at 100% (if scale to fit, boxes will be too small).
I don't know if different sleeves have different thicknesses, but this tuckbox fits snuggly with Mayday Games' purple label standard USA sleeves.
Edición del anterior archivo subido por un compañero de traducción de las cartas del inglés al Español, mejorado incluyendo la traducción de la versión francesa.
(Translation for the French cards into Spanish)
Describes the functions of all RoboRally board elements from the base game and all expansions. Also includes descriptions for some fan made elements. Thanks to BGG user spindisc (http://www.randomdice.com/games/roborally/rr.asp) for permission for this printable list to be distributed.
Inspired by Battlestar Gallactica each robot gains:
. a permanant advantage (upgrade)
. a permanant disadvantage (bug)
. a once-per-game ability (patch).
Squash opponents with squashbot. Hammer through walls with Hammerbot.
Abilities are written in a python/c++-like syntax inkeeping with the theme of the game.