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Jeff Herold
United States Tacoma Washington
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I'm going to start with where I'm coming from and what my goals are for this, my own little corner of RPG Geek.
WARNING: Rambling, informal writing ahead.
I love Warhammer 40K - well, in theory, anyway. I enjoy the fluff and the idea of it, but assembling and painting hordes of minis isn't exactly up my alley. I'm also a big fan of RPGs, of any type. So when Dark Heresy came out, I was more than a little excited. I got the core book, more than a few supplements, never got a group together. (It should be noted that I have the worst luck with RPG groups at the best of times, anyway) Time passed, then Deathwatch came. There was no way I would have considered my RPG collection complete without it. I actually got a group together (yay!) and managed ... a session and a half before that group died. I blame myself, mostly, 'cause that's what I do.
In my session and a half of seeing Deathwatch in play there were some things I liked, and a lot of things I didn't. In my delving into the system more on my own, and reading the official Deathwatch forums, and getting all the supplements they've put out - there have been things I liked, and a lot of things I didn't.
As a point of divergence that will lead to a point of convergence - I love Savage Worlds. Well, love may be too strong a word - but I'm highly fond of it. I've never looked at a setting and thought "There's no way I could run this using Savage Worlds", it's always a possibility. And it's just so ... Fast! Furious! and Fun! I got in to it through Deadlands: Reloaded, which I've enjoyed from both sides of the screen.
Around 8 months ago I had a thought - Savage Worlds Space Marines. Could it be done? What kind of system hacks would I need to add? What would I port over from the actual Deathwatch system. This blog is going to contain my thoughts on this and follow my journey toward (hopefully) an actual campaign using the rules I come up with.
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