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Dungeon Lords, Math Trade and a New Training Program

David Gregg
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Dungeon Lords

Received Dungeon Lords in a math trade recently and have since been waiting to try it out. Finally got in a 3 player game a couple days ago with the kidos. There's a lot of pieces etc to the game, but everything seemed pretty easy to understand for us. The kids and I had a good time and my youngest pulled out the win, focusing on the biggest monsters (and ghosts) she could manage, dispatching her heroes quite handily. I had the most titles, but it just wasn't enough to compete point wise given the number of tunnels that I had lost via conquering.



Math Trade

Speaking of math trades, one just ended in which I've traded off Reef Encounter in exchange for Eaten By Zombies!. Reef Encounter had some interesting mechanics, but was very dry for my groups, so never got brought back out after its initial few plays. We're all pretty much suckers for deck building games though, so I'm hopefully for Eaten by Zombies. Not 100% on the horror theme, but we'll see.



Ultimate Trade

More trading! No seriously, I still have a copy of Wits & Wagers Family left over that I didn't manage to get added to that math trade in time. In reading the discussion thread for the math trade, I stumbled across a few posts about ultimate trades, which are like single chains from a math trade, which I think is pretty cool. So I set one up: N/A



Trainin' the Trainer

New job is going pretty well, though I find it ironic that I'm being trained material that I have to turn around and train other people on less then 30 minutes later, lol. I suppose as long as I can get across all the important info it'll work out fine. We had a large monthly meeting today in which they've decided that I'll be starting a new project: a format training program for or control room operators! I've got plenty of time to work on it (I think) and it helps that I was just promoted from that specific position, so everything's still fresh on my mind. So now I'm mostly working on coordinating with the supervisors on what they need their guys to be able to handle and then I'll be getting to typing (along with some spiffy flow charts).



Mouse Guard

As a bonus little tidbit: I'm planning a Mouse Guard Roleplaying Game campaign for the wife and kidos. I'm thinking that I'll start with sending them out to investigate a damage bridge. Story will be that a cargo shipment was being escorted (something important) and the bridge collapsed while they were crossing, destroying the cargo. My group's job will be to see if they can find out what caused the bridge to give way and repair it if possible. Back story is that the bridge was sabotaged and whether or not they figure that out will determine how I branch the story after that session. The obstacles for this first mission will be weather and wilderness, with a particularly hot day probably triggering a conflict aimed at wearing out the mice. Whatcha think?

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Subscribe sub options Tue Jan 24, 2012 4:02 am
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Kevin Gordon
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Quote:
Not 100% on the horror theme, but we'll see.


Gotta say, this part made me chuckle, given the theme of Nightfall and everything I've been wanting to try Eaten By Zombies since I first read about it. My best bud has a signed copy of it, but he moved out of state to go to med school, so I won't be playing his copy any time soon!

Glad to hear you enjoyed Dungeon Lords. One of my favorites. Plays best with 4, but good with 3 also.
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  • Edited Tue Jan 24, 2012 4:09 pm
  • Posted Tue Jan 24, 2012 4:09 pm
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David Gregg
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Yeah yeah... the BFF is fine with the horror, but the wife and kidos aren't as fond of it and they game with me more then anyone else, so... we'll see how it goes.
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  • Posted Tue Jan 24, 2012 4:48 pm
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Kevin Gordon
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If you don't mind me asking, has Just In Time been placed on the back burner for the time being?
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  • Posted Tue Jan 24, 2012 5:03 pm
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David Gregg
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kevster wrote:
If you don't mind me asking, has Just In Time been placed on the back burner for the time being?

Yes and no. I want to playtest it, but gaming time has been low lately, so each time we finally get together we end up playing whatever new games have been added to my collection. Now that I'm on a better schedule I'm hoping to increase gaming time and get back into some devoted playtest sessions.
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  • Posted Tue Jan 24, 2012 5:50 pm
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Red Rook
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I've never really gotten into role-playing games. I'd probably enjoy it, given the chance, but just haven't been around any groups that play them. Your comment "I'm planning a Mouse Guard Roleplaying Game campaign for the wife and kidos." really got me thinking though... I'm always looking for ways to spend more time with family and board games only go so far. It seems like this kind of activity would generate more discussion and creativity. What is the youngest age you would recommend for participating in this? How many players do you need to make it worth playing? Do you have any suggestions on how to begin something like that?
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  • Posted Tue Jan 24, 2012 6:49 pm
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David Gregg
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Yeah, that is exactly why I got interested in trying out an RPG. The actual rules for the players in mouse guard are pretty simple and lend themselves well to helping out new players. Not 100% on a youngest age, but my girls are 10 and 11, which should be plenty old enough to handle this one. If yours are a lot younger you might want to check out one aimed at that age group such as Scooby Do. You can play with as few as 2 players (1 GM and 1 player), but it'll be better if you have 2-3 players. Once you find an RPG that you're interested in, check out some session reports to get a feel for how it's played. If it sounds fun, go for it.
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  • Posted Tue Jan 24, 2012 7:32 pm
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Red Rook
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s3rvant wrote:
Yeah, that is exactly why I got interested in trying out an RPG. The actual rules for the players in mouse guard are pretty simple and lend themselves well to helping out new players. Not 100% on a youngest age, but my girls are 10 and 11, which should be plenty old enough to handle this one. If yours are a lot younger you might want to check out one aimed at that age group such as Scooby Do. You can play with as few as 2 players (1 GM and 1 player), but it'll be better if you have 2-3 players. Once you find an RPG that you're interested in, check out some session reports to get a feel for how it's played. If it sounds fun, go for it.


Sounds like mine are too young still (the youngest starts kindergarten next year), but I may check it out anyway.
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  • Posted Tue Jan 24, 2012 9:21 pm
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