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Tue May 22, 2012 11:15 pm
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Bifford Van Bifford (Sam)
England Semington Wiltshire
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Week two went very well - totally no fighting it was all investigative and talking based.
There Could have been fighting...but the NPC bad guys distraction and time-wasting initiative worked much better than I expected! I actually gave the players a 20 minute minute deadline (didn't tell them that of course!) and after those 20 minutes were up his boys completed their task and he didn't need to try to delay the players any more so got up and left!
Basically one engaged in the dice game with the bad guy and didn't even question him hard or get any suspicions. And the other two decided to pretend to stay asleep the entire time!!! I gave them plenty of opportunities to wake up and do something but they didn't.
1-0 to the bad guys! 
My session report is late in the coming - but it will get done 
This weeks session (last night) has been postponed until Saturday due to one of the guys having had a long day at work and being knackered. That's the only problem with a three-player game - lose one for the night and it has a huge impact so safer to just re-arrange IMO.
Sam / Bifford
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Bifford Van Bifford (Sam)
England Semington Wiltshire
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There I was, looking forward to Gming my second scene of Legend:Ancient Stones. But Poppy, my four month old daughter, gets all sick and pucky (stomach bug me'thinks - nothing major as no temp etc, but still worring and not nice!!).
So Legend:Ancient Stones is on hold for a week. Priorities and all that. She comes first before anything. And that's how it should be.
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Bifford Van Bifford (Sam)
England Semington Wiltshire
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So Tuesday saw Ancient Stones hit the ground running. I enjoyed Gming for only my second ever game, and all three players had a great time getting to grips with their new characters.
I still need to hone up on the mechanics, but one of my players knows RuneQuest pretty well and another sort of knows the basics of Runequest. Both of which are a great help! 
Story wise they jumped in, made mistakes, made successes, made progress and caused a stir! Especially the Shaman with his talky talky, getting angry easy attitude! He's going to provide me with some fun social combat scenes, I can see it now. hehehe
I actually want next Tuesday to roll around asap! Bring it on
Thu Apr 12, 2012 10:26 am
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Bifford Van Bifford (Sam)
England Semington Wiltshire
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So on Tuesday we created the third and final character for Ancient Stones, my Legend based game.
I have a NPC witch called Corinth who at his current stat levels is a young (and quite weak!) adventurer himself. My plan had always been to age and improve him as though he'd done his stint out in the field and was now the communities Wise Witch.
I had hoped that Alex would want a more magic based character than the other two players (who went for a travelling carter and a tracker) and I wasn't dissapointed!
The way his character was developed and rolled out made him into a Shaman - so a fair bit more talky-talky and influence through fear rather than my nature based witch. He has become my successor and trainee.
Which has worked out nicely from a character development point of view.
So. I have until Tuesday to hone up on the mechanics of Legend and to create the basic homeland that they are all in.
The setting isn't crazy hard however as it is set in a version of medieval Wiltshire (England), but I need to locate streams, standing stones, hills, chalk carvings, place leylines, villages, gypsey caravan routes and all of that sort of thing!
Better get to it then.....!!!
Legend
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Bifford Van Bifford (Sam)
England Semington Wiltshire
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So, my time to put Ancient Stones into practice is drawing near.
We have char gen'd two of the three characters:
- We have a wanderer who grew up in a "civilized" area then left due to a nasty step-father and then travelled with Gypsy's and became a carter. - We also have one half of a twin, who was his father's favourite and aid in work and battle and was due to get the inheritance but was done over by his brother and left to look after the other seven children. He now wants to go adventuring. - I will ask the third person if he minds being a more magic based person - in tune with a local god or deity. Totally his choice if he says no to that though.
I have already explained to them the basics of the version of England they live in but I want to hand them a nice "back history" leaflet cementing things a bit more. So how does this sound (first draft!! Open to suggestions and changes!!!)
Think of this text as a shamanic teaching around a camp-fire to the people's of the tribe.
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Ancient Stones.
What history there is lies in carvings. In stone, in wood, in the earth itself in some cases. Ours is an insular culture with oral histories and religions take precedence.
Some people have learnt to write and use things like bark and stone to etch their words but it is a work and a half to do so and therefore is than popular.
We praise the Gods of the stream, of the trees, that rock over there. We call on the deities of the Eagles, of the otters, the bears and the salmon for help and guidance. We revere nature in all of its forms and thank them for their bountiful harvest and for allowing us to feed off of them.
Our histories tell of a time before magic became every-day. We know this time as the time of 'Pre-enlightenment'. Those were dark days and even darker nights when life was a major toil. Our calendar starts at EN:0. Or Enlightenment Day 0 to give it the full name.
The Solar Eclipse lasted a week.
During that week any person walking in the half-light could, if they so put their minds to it, see the Gods and Deities of the local lands, skies, waters and animals. They could walk the leylines of the land and feel power and become refreshed and enriched.
If talked to those Gods would ask the person what he did and then might have offered to teach them to find their internal magic to help them with their tasks. Some asked nothing for these teachings, knowing that to aid the people would mean less waste in the hunting and gathering of things they needed and therefore ensure natures overall survival and grace.
Some, in return for their teachings asked that they may have their devotion, either to nature as a whole or to themselves only. Our cults were born in that week.
Yet others, in their greed and self-importance, demanded more of those Gods and Deities and in the process corrupted some of them and killed yet others. The Dark Cults and magics were also born then.
Yet still others saw the power in the land and animals and felt a place within themselves awaken. They saw others harness power via the Gods and Deities and then devote themselves into slavery. In that seeing they decided that they needed not the help of others to harness and use this power. They delved deep inside themselves and the successful amongst them drew forth power and butchered it unto their own ends. Sorcery was born, but it is no natural thing.
This is but a fragment of the histories of that time. Most has been lost to time, even though we pass our histories down through the generations. The time will come when you too must pass on that which you know and and have learnt. Never forget!
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How does that sound to all of you?? 
Sam / Bifford
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Bifford Van Bifford (Sam)
England Semington Wiltshire
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LegendSo last night I took the first steps on GMing a custom game of Legend (Mongoose). Two of my three players generated their characters and they did a good job of it.
The nice thing with Legend (which is basically Runequest II without the Glorantha setting) is that the generation of characters leads you through the process of giving your character a back-story.
So rather than them just being a set of stats with a name, they have a history. Immediate family; Extended family; a number of Rivals or Allies; Enemies and Friends; Maybe even a partner and kids.
And oddly everything ties in nicely. One of my group was one half of twins who was picked as his father's favourite and became his aid in work and battle. When he died in a glorious battle his twin-brother stole his inheritance and left him looking after 7 younger siblings. Now that they are all old enough to look after themselves or by the next oldest child he wants to go adventuring. But all of that sort of happened in piece-meal bits that gradually came together. And the other character had a similar story.
Next week will see the creation of the third team members character, so that will be interesting also
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Bifford Van Bifford (Sam)
England Semington Wiltshire
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As a player it is important to write reviews of the system/game you are partaking in. Naturally however you do not have access to the story that the GM has and so your review has to be based on what you have played.
KISS :
Keep it Simple, Stupid. or Keep it Stupidly Simple (depending on POV)
1. What is the plot? Basic overview of what you have to do.
2. How does it run? Treasure hunt? Find someone? Revenge? What is the basic gist of things?
3. Detail available. How much ready-made info does the GM seem to have? If you do A. or B. or C. does he have the means to carry the story on or does he have to make something up?
4. Length. How long and how many sessions to complete the given story?
5. Difficulty Level. How hard is this story/rpg? Can it be dumbed down or made harder easily?
6. Recommend to others? What it says - is it worth others playing this?
7. Score. I mark out of 10, but you could do out of 5 or 100 or whatever you want. but be consistent across your reviews.
There you have it, a nice easy 7 point review system. You could of course add to this. But keep it simple, stupid!
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Bifford Van Bifford (Sam)
England Semington Wiltshire
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Hey everyone.
I hope there are some Amiga nuts out there!!
I just thought I'd let everyone know that I've put my Commodore Amiga CD32 with controllers and games up for sale on EBay.
Amiga
http://www.ebay.co.uk/itm/290678790038?ssPageName=STRK:MESEL...
Happy Bidding! 
Sam / Bifford
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